Sunday 14 August 2016

O Level January, 2013 M4.2-R4: INTRODUCTION TO MULTIMEDIA

O Level  January, 2013
M4.2-R4: INTRODUCTION TO MULTIMEDIA

NOTE:
1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and
PART TWO contains FIVE questions.
2. PART ONE is to be answered in the TEAR-OFF ANSWER SHEET only, attached to the
question paper, as per the instructions contained therein. PART ONE is NOT to be answered in the
answer book.
3. Maximum time allotted for PART ONE is ONE HOUR. Answer book for PART TWO will be
supplied at the table when the answer sheet for PART ONE is returned. However, candidates, who
complete PART ONE earlier than one hour, can collect the answer book for PART TWO
immediately after handing over the answer sheet for PART ONE.

TOTAL TIME: 3 HOURS TOTAL MARKS: 100
(PART ONE – 40; PART TWO – 60)

                                                   PART ONE
                                    (Answer all the questions)

1. Each question below gives a multiple choice of answers. Choose the most appropriate one and enter in the “tear-off” answer sheet attached to the question paper,following instructions therein. (1x10)

1.1 A multimedia project is said to be ________ and user-interactive when users are given
navigational control.
A) Hypertext
B) Linear
C) Non-linear
D) Plug-in
Answer

1.2 What does GUI stand for?
A) Gaming User Interface
B) Geometric User Interface
C) Graphical User Interface
D) Guidance User
Answer



1.3 The native language of web, ________, was originally designed to display simple text
documents on computer screens.
A) DHTML
B) HTML
C) Java
D) XHTML
Answer

1.4 The processing of drawing a series of frames between keyframes is called ________
A) Morphing
B) Storyboarding
C) Tweening
D) Tweaking
Answer

1.5 ________ protection applies to the original works of authorship fixed in any tangible medium
of expression.
A) Copyright
B) Governmental
C) Police
D) Public Domain
Answer

1.6 Which of the following statements about output is incorrect?
A) Displaying information on screen is an example of output
B) Output is always printed out on paper
C) Output from some ICT systems could be sound
D) It is possible for the output from one ICT system to be used as the input for a different ICT
system
Answer

1.7 Raster images are also known as
A) bitmap images
B) vector images
C) clip art images
D) multimedia images
Answer

1.8 Multimedia can contain
A) graphics, animation, video, music and voice
B) only numeric-type data
C) numeric, text and picture data
D) databases, that in turn, contain
Answer

1.9 A(n) ________ is design tool that shows the overall flow of a multimedia presentation.
A) link
B) graphical map
C) storyboard
D) Gantt chart
Answer

1.10 A specialized program used to create multimedia presentations is a ________.
A) Web authoring program
B) Desktop publishing program
C) Multimedia authoring program
D) Illustration program
Answer

2. Each statement below is either TRUE or FALSE. Choose the most appropriate one and ENTER in the “tear-off” sheet attached to the question paper, following instructions therein. (1x10)

2.1 Bar graphs commonly have the independent variable on both the vertical and horizontal
axes.
2.2 The World Wide Web is a multimedia-based collection of information, services and Web
sites supported by a database.
2.3 A graphic image file name is tree.eps. This file is a bitmap image.
2.4 With an appropriate software and more then one GIF image, you can create a GIF
animation.
2.5 Tweening creates the in-between frames when you create the start and end points of the
animation.
2.6 .MOV is a video file extension.
2.7 Vector images use pixels to represent images.
2.8 The next generation of e-Commerce will have greater interactive and multimedia
capabilities.
2.9 DVD-RAM is a writable version of DVD.
2.10 Images made up of thousands of pixels are called story boards.

Answer


3. Match words and phrases in column X with the closest related meaning/word(s)/phrase(s) in column Y. Enter your selection in the “tear-off” answer sheet attached to the question paper, following instructions therein. (1x10)

                                        

X
Y
3.1
Playing Audio or Video in Real Time
A.
VIDEO DIGITIZER
3.2
Transforming an Audio Signal into a Sound File
B.
STREAMING
3.3
Expanding a file into its Original Form
C.
JPEG
3.4
Density of Pixels on a Screen
D.
QUANTIZING
3.5
A Lossless Compression Codec
E.
SAMPLING
3.6
Altering the Output Level of the Computer Monitor
F.
DECOMPRESSING
3.7
Images that are available without copyright restrictions
G.
RESOLUTION
3.8
Full Colour Image Compression
H.
CLIP ART
3.9
Files with extension .FLA , .SWF used in Vector Graphics
I.
GAMMA CORRECTION
3.10
Converts Analog Video Signal from Video Tape into Digital Data
J.
FLASH


K.
MORPHING


L.
PIXEL DEPTH


M.
FLAC

Answer


4. Each statement below has a blank space to fit one of the word(s) or phrase(s) in the list below. Enter your choice in the “tear-off” answer sheet attached to the question paper, following instructions therein. (1x10)

A. MULTIMEDIA                           B. DITHERING                          C. EMBED
D. RASTER                                     E. DECOMPRESSION               F. WAP
G. DATA COMPRESSION             H. JPEG                                       I. MORPHING
J. THUMBNAIL                              K. WMA                                      L. MIDI
M. BITMAP

4.1 A Standard Interface that is used to send commands to instruments and sound sources is
________.
4.2 The term ________ refers to a combination of text, graphics, animations, video, music and
sound effects used to communicate a message.
4.3 Appropriate movie file formats include ________.
4.4 A smaller version of an image is called ________.
4.5 The HTML tag used for inserting a Flash movie in the web page is ________.
4.6 All except ________ can squeeze music files into a fraction of their original size.
4.7 The process that condenses files so they can be stored in less space and transmitted over
the Internet at a faster rate is called ________.
4.8 When a video clip merges and transform into another image, it is known as ________.
4.9 Bitmapped Graphics are called ________.
4.10 The process that uses digital noise to smooth out colours in digital graphics is called
________.

Answer

PART TWO
(Answer any FOUR questions)

5.
a) Explain the components of Multimedia.
b) What are the types of sound objects that can b used in multimedia?
c) What is MIDI? How is a basic MIDI message structured?
(6+5+4)

6.
a) What is animation? Explain the difference between 2D animation and 3D animation?
b) What are the major constraints for online transmission and broadcast of multimedia? Name
any three techniques employed to address this problem.
c) Explain in brief the following terms:
i) Vector Graphics
ii) Colour Attributes
(5+5+5)

7.
a) How will you compress movie files? Explain in brief.
b) How RIFF file format is different from TIFF file Format?
c) Differentiate Lossy and Lossless compression mechanism.
(5+5+5)

8.
a) What is Authoring System? Explain the features of Macromedia Director.
b) What is the key difference between I-frame, P-frame and B-Frame in MPEG-2 video
compression?
c) Explain in brief the following:
i) White Balance
ii) Dithering
(5+5+5)

9.
a) Explain in detail the application of Multimedia in the field of EDUCATION and
ENTERTAINMENT.
b) Explain in brief the following:
i) Tweaking
ii) Morphing
(9+6)

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