M4.2-R4: INTRODUCTION TO MULTIMEDIA
1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and
PART TWO contains FIVE questions.
2. PART ONE is to be answered in the TEAR-OFF ANSWER SHEET only, attached to the
question paper, as per the instructions contained therein. PART ONE is NOT to be answered in
the answer book.
3. Maximum time allotted for PART ONE is ONE HOUR. Answer book for PART TWO will be
supplied at the table when the answer sheet for PART ONE is returned. However, candidates,
who complete PART ONE earlier than one hour, can collect the answer book for PART TWO
immediately after handing over the answer sheet for PART ONE.
TOTAL TIME: 3 HOURS TOTAL MARKS: 100
(PART ONE – 40; PART TWO – 60)
(Answer all the questions)
1. Each question below gives a multiple choice of answers. Choose the most appropriate one and enter in the “tear-off” answer sheet attached to the question paper, following instructions therein. (1x10)
1.1 Designed to create a particular look, a ________ contains color schemes, slide and title masters
with custom formatting and fonts styles.
1.2 The text color in a presentation should contrast with the ________ color.
1.3 Adding ________ to objects on your slides not only controls the flow of information, but adds
interest to your presentation.
1.4 The process of planning your multimedia presentation is known as
1.5 Which one of these files has audio
D) All of the above
1.6 Authoring tools help you to
A) write a storyboard
B) search the Internet
C) control the presentation of multimedia elements
D) all of the above
1.7 ‘Zipping’ a file means
A) encrypting it
B) decrypting it
C) compressing it
D) transmitting it
1.8 The resolution of a VGA screen is
A) 1024 x 768
B) 512 x 512
C) 640 x 480
D) 800 x 600
1.9 Which of the following is an example of hypermedia application?
A) World Wide Web
B) Power Point
C) Adobe Acrobat
D) All of the above
1.10 The elements of multi media are
A) video, animation, interactivity
B) sound, video, animation, interactivity
C) graphics, sound, video, animation, interactivity
D) text, graphics, sound, video, animation, interactivity
2. Each statement below is either TRUE or FALSE. Choose the most appropriate one and ENTER in the “tear-off” sheet attached to the question paper, following instructions therein. (1x10)
2.1 Multimedia may include text-based elements.
2.2 In animation, a keyframe is a frame in which the artwork differs from that of the previous frame.
2.3 A graphic image file name is tree.eps. This image is bitmap image.
2.4 MIDI data is digitized sound.
2.5 If the sequence and timing of these multimedia elements can be controlled by the user, then
one can name it as Non-Interactive Multimedia.
2.6 Touch screen is basically a monitor that allows user to interact with computer by touching the
2.7 RGB stands for red, green and black.
2.8 In digital recording, the recording device needs a chip called an analog to digital convertor,
which digitizes waves into a series of numbers.
2.9 A scanner’s resolution is measured in megapixels.
2.10 RAW files can be compressed so they are smaller than JPEG files.
3. Match words and phrases in column X with the closest related meaning/word(s)/phrase(s) in column Y. Enter your selection in the “tear-off” answer sheet attached to the question paper, following instructions therein. (1x10)
X Y3.1 a chip inside the playback device that converts A. Adobe Premiere Elements
numbers to analog waves
3.2 compression/decompression rules implemented B. REAL TIME
in hardware or software
3.3 image-editing program C. Corel Paint Shop Pro
3.4 expanding a file into its original form D. STREAMING
3.5 running music, for example, in real time E. CODECS
3.6 changing and merging one computer image F. PIXEL
3.7 can combine clips into coherent scenes, splice G. Clip art
together scenes, and insert visual transitions
3.8 a tiny dot of white, black, or color arranged in H. DAC
rows on a monitor
3.9 Images that are available without copyright I. Decompression
restrictions are called
3.10 A standard interface that is used to send J. JPEG
commands to instruments and sound sources
L. Multimedia authoring software
4. Each statement below has a blank space to fit one of the word(s) or phrase(s) in the list below. Enter your choice in the “tear-off” answer sheet attached to the question paper, following instructions therein. (1x10)
D. Gray-scale E. Real time F. Burning
G. Bitmapped H. CAD I. PostScript
J. Streaming K. CAM L. Lossy
4.1 Painting programs create ________ graphics.
4.2 ________ graphics allow each pixel be shown on the monitor as black, white, or a shade of
4.3 The clarity of a monitor is known as ________.
4.4 When a digital image is currently being viewed on a computer screen, it is actively loaded into
4.5 A standard page-description language for describing text fonts, illustrations, and other elements
of the printed page is called ________.
4.6 When using a(n) ________ compression system, a file can be compressed and decompressed
without loss of data.
4.7 ________ software is used by engineers to design products.
4.8 When a document or media is to be accessed and read from beginning to end, it is known as
4.9 The process of copying files to a CD is known as ________.
4.10 When something is displayed at the same time as it is created, accessed, or imported, it is
known as ________.
(Answer any FOUR questions)
a) Explain the use of the following hardware components in multimedia.
ii) Central Processing Unit
b) Describe the process of the digitisation of an analog sound. Define what a sample is, the
frequency of occurrence and how these factors can affect the quality of sound.
a) With reference to the multimedia on the web, answer the following:
i) Explain the importance of digitization in the use of multimedia on the web.
ii) Why is the bandwidth bottleneck an important consideration for Web site developers?
iii) Why must multimedia content be compressed and decompressed for use on the web?
b) Briefly explain about the different techniques used for video compression.
a) What is the use of authoring tool in multimedia development?
b) Compare and contrast the main advantages and disadvantages of bitmap graphics and vector
c) What is meant by the word Hypermedia? How is it different from Multimedia?
a) List five areas where multimedia can be used in a business application.
b) What is the purpose of streaming audio and video files?
c) Differentiate between bitmapped fonts and vector fonts.
a) What is animation? What is frame by frame animation? What is meant by persistence of vision
with respect to animation?
b) Define antiliasing. What is the use of antiliasing in multimedia?